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* NPC mobs now spawn and can take actionsHEADmasterMatt Kohls2019-12-093-13/+101
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* Lots of improvements and bug fixesMatt Kohls2019-12-095-53/+142
| | | | | | | | Staff is now goal, and is given when trying to go down bottom stairs. Moving between floors now puts character on correct stairs. +'s and other symbols are now rendered on client. Mobs now have a type, and client will pick a proper sprite for them. Crashing on undefined action should be fixed.
* Client now sent list of mobs to drawMatt Kohls2019-12-052-1/+24
| | | | | Currently only draws them as the alt player sprite and doesn't show them as bones if they died this turn
* Players can run around and attack each other, client disconnects onMatt Kohls2019-12-052-25/+85
| | | | death
* Client renders map, sends commands back to serverMatt Kohls2019-12-043-72/+245
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* More bits, client now gets response from serverMatt Kohls2019-12-043-56/+117
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* Adding some floors and move functionalityMatt Kohls2019-12-042-5/+61
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* Adding some actionsMatt Kohls2019-12-011-23/+77
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* Lots of bits for handling turn generationMatt Kohls2019-12-011-9/+232
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* Some prep work for server side of thingsMatt Kohls2019-11-303-1/+51
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* Adding in start of websocket stuffMatt Kohls2019-11-162-2/+55
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* Filling out player info moreMatt Kohls2019-11-121-1/+28
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* Adding string printing to canvasMatt Kohls2019-11-111-19/+101
| | | | TODO: Add in all the symbols the font has
* Changing out sprites to use so I have that goes with itMatt Kohls2019-11-103-157/+91
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* Adding drawing of player infoMatt Kohls2019-11-052-0/+57
| | | | Drawing text on a canvas looks really bad
* Bits to draw sprites from sprite sheet, adding tile to show accessableMatt Kohls2019-11-032-4/+158
| | | | areas
* Starting bits for web clientMatt Kohls2019-11-016-1/+715
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* Starting to add bits for the serverMatt Kohls2019-10-293-0/+50
| | | | | Really not excited about the quality of example code out in the wild to learn from
* Initial bitsMatt Kohls2019-10-275-0/+796