diff options
| author | Matt Kohls <mattkohls13@gmail.com> | 2019-11-10 22:42:59 -0500 | 
|---|---|---|
| committer | Matt Kohls <mattkohls13@gmail.com> | 2019-11-10 22:42:59 -0500 | 
| commit | 11ef29918d10831bafb298dd448f0f7f8a981dea (patch) | |
| tree | 1273df2c0285933ca0829325ec49a2aa7a748ae2 | |
| parent | f86df16a9c3321eaa8d54148a003454d433da095 (diff) | |
| download | rogue.js-11ef29918d10831bafb298dd448f0f7f8a981dea.tar.gz rogue.js-11ef29918d10831bafb298dd448f0f7f8a981dea.tar.bz2 rogue.js-11ef29918d10831bafb298dd448f0f7f8a981dea.zip | |
Changing out sprites to use so I have that goes with it
| -rw-r--r-- | public/js/rogue.js | 248 | ||||
| -rw-r--r-- | public/scroll-o-sprites-edited.png | bin | 0 -> 14438 bytes | |||
| -rw-r--r-- | public/scroll-o-sprites.png | bin | 0 -> 22402 bytes | 
3 files changed, 91 insertions, 157 deletions
| diff --git a/public/js/rogue.js b/public/js/rogue.js index db6198b..10f53b8 100644 --- a/public/js/rogue.js +++ b/public/js/rogue.js @@ -9,180 +9,120 @@  var gamemap = {}; -function Sprite(x, y, size) { +function Sprite(x, y, width, height) {  	this.x = x;  	this.y = y; -	this.size = size; +	this.width = width; +	this.height = height;  }  var border = [ -	new Sprite(13, 9, 1),// Top Right -	new Sprite(12, 10, 1),// Top Left -	new Sprite(11, 9, 1),// Bottom Right -	new Sprite(9, 9, 1),// Bottom left -	new Sprite(12, 12, 1),// Right -	new Sprite(12, 9, 1),// Left -	new Sprite(11, 12, 1),// Top -	new Sprite(10, 9, 1)// Bottom +	new Sprite(6, 28, 16, 16),// Top Right +	new Sprite(5, 28, 16, 16),// Top Left +	new Sprite(8, 28, 16, 16),// Bottom Right +	new Sprite(7, 28, 16, 16),// Bottom left +	new Sprite(3, 28, 16, 16),// Right +	new Sprite(3, 28, 16, 16),// Left +	new Sprite(2, 28, 16, 16),// Top +	new Sprite(2, 28, 16, 16)// Bottom  ]; -var paper = new Sprite(13, 12, 1); -var nothing = new Sprite(0, 0, 1); -var tile = new Sprite(10, 12, 1); -var dirt = new Sprite(10, 1, 1); +/** World Entities **/ + +var nothing = new Sprite(1, 6, 16, 16); +var tile = new Sprite(8, 26, 16, 16); +var dirt = new Sprite(3, 34, 16, 16);  var wall = [ -	new Sprite(1, 0, 1), -	new Sprite(2, 0, 1), -	new Sprite(3, 0, 1), -	new Sprite(13, 10, 1), -	new Sprite(13, 11, 1) +	new Sprite(2, 26, 16, 16), +	new Sprite(3, 26, 16, 16), +	new Sprite(4, 26, 16, 16)  ]; -var stairsdown = new Sprite(4, 0, 1); -var starisup = new Sprite(5, 0, 1); +var stairsdown = new Sprite(12, 26, 16, 16); +var starisup = new Sprite(13, 26, 16, 16); -var lava = [ -	new Sprite(0, 0, 1), -	new Sprite(0, 1, 1) -]; +var water = new Sprite(8, 34, 16, 16); -var water = [ -	new Sprite(4, 1, 1), -	new Sprite(5, 1, 1) -]; +var door = new Sprite(14, 26, 16, 16); -var door = [ -	new Sprite(11, 1, 1), -	new Sprite(12, 1, 1), -	new Sprite(13, 1, 1), -	new Sprite(14, 1, 1), -	new Sprite(15, 1, 1) -]; +/** Items **/ -var chestclosed = [ -	new Sprite(0, 2, 1), -	new Sprite(2, 2, 1) -]; +var chestclosed = new Sprite(8, 37, 16, 16); +var chestopen = new Sprite(9, 37, 16, 16); -var chestopen = [ -	new Sprite(1, 2, 1), -	new Sprite(3, 2, 1) -]; +var potion = new Sprite(6, 42, 16, 16); +var scroll = new Sprite(8, 49, 16, 16); +var book = new Sprite(10, 49, 16, 16); -var potion = [ -	new Sprite(4, 3, 1), -	new Sprite(5, 3, 1), -	new Sprite(6, 3, 1), -	new Sprite(7, 3, 1), -	new Sprite(8, 3, 1) -]; +var mace = new Sprite(13, 3, 1); +var dagger = new Sprite(2, 45, 16, 16); +var sword = new Sprite(3, 45, 16, 16); +var axe = new Sprite(4, 45, 16, 16); +var club = new Sprite(7, 45, 16, 16); +var hammer = new Sprite(8, 45, 16, 16); +var bow = new Sprite(11, 45, 16, 16); +var arrow = new Sprite(12, 45, 16, 16); -var book = [ -	new Sprite(10, 3, 1), -	new Sprite(11, 3, 1), -	new Sprite(12, 3, 1), -	new Sprite(13, 3, 1) -]; +var helmet = new Sprite(13, 45, 16, 16); +var boot = new Sprite(2, 46, 16, 16); +var robe = new Sprite(8, 46, 16, 16); +var armor = new Sprite(6, 46, 16, 16); +var shield = new Sprite(10, 45, 16, 16); -var mace = new Sprite(14, 3, 1); -var rapier = new Sprite(15, 3, 1); -var dagger = new Sprite(0, 4, 1); -var sword = new Sprite(1, 4, 1); -var battleaxe = new Sprite(2, 4, 1); -var axe = new Sprite(7, 4, 1); -var crossbow = new Sprite(3, 4, 1); -var bolt = new Sprite(4, 4, 1); -var bow = new Sprite(5, 4, 1); -var arrow = new Sprite(6, 4, 1); - -var helmet = [ -	new Sprite(11, 4, 1), -	new Sprite(12, 4, 1), -	new Sprite(13, 4, 1) -]; +var heart = new Sprite(7, 55, 16, 16); -var boot = [ -	new Sprite(15, 4, 1), -	new Sprite(0, 5, 1) -]; +/** Mobs **/ -var robe = [ -	new Sprite(1, 5, 1), -	new Sprite(2, 5, 1) +var player = [ +	new Sprite(2, 6, 16, 16), +	new Sprite(2, 7, 16, 16)  ]; -var armor = new Sprite(4, 5, 1); -var heart = new Sprite(7, 9, 1); -var shield = new Sprite(6, 9, 1); +var necromancer = new Sprite(9, 20, 16, 16); +var goblin = new Sprite(2, 17, 16, 16); +var zombie = new Sprite(2, 20, 16, 16); +var bat = new Sprite(3, 14, 16, 16); +var ember = new Sprite(6, 23, 16, 16); +var slime = new Sprite(2, 23, 16, 16); +var skeleton = new Sprite(4, 20, 16, 16); +var litch = new Sprite(6, 20, 16, 16); +var snake = new Sprite(8, 14, 16, 16); +var rat = new Sprite(2, 14, 16, 16); +var ghost = new Sprite(7, 20, 16, 16); -var player = [ -	new Sprite(5, 5, 1), -	new Sprite(6, 5, 1), -	new Sprite(7, 5, 1), -	new Sprite(9, 5, 1) -]; +/** Font **/ +var number = new Sprite(2, 59, 8, 16); +var upper = new Sprite(2, 60, 8, 16); +var lower = new Sprite(2, 62, 8, 16); -var ghoul = new Sprite(8, 5, 1); -var wizard = new Sprite(10, 5, 1); -var necromancer = new Sprite(11, 5, 1); -var specter = new Sprite(12, 5, 1); -var orc = new Sprite(0, 6, 1); -var zombie = new Sprite(1, 6, 1); -var entling = new Sprite(2, 6, 1); -var bat = new Sprite(3, 6, 1); -var ember = new Sprite(4, 6, 1); -var slime = [ -	new Sprite(5, 6, 1), -	new Sprite(6, 6, 1) -]; -var octopus = [ -	new Sprite(7, 6, 1), -	new Sprite(8, 6, 1) -]; -var skeleton = new Sprite(9, 6, 1); -var litch = new Sprite(10, 6, 1); -var snake = [ -	new Sprite(11, 6, 1), -	new Sprite(12, 6, 1), -	new Sprite(13, 6, 1) -]; -var rat = [ -	new Sprite(14, 6, 1), -	new Sprite(15, 6, 1) -]; -var drake = [ -	new Sprite(0, 7, 1), -	new Sprite(1, 7, 1) -]; -var ghost = new Sprite(2, 7, 1); +/** Client Logic **/  const canvas = document.getElementById('gameboard');  const context = canvas.getContext('2d'); -const spritemap = new Image(128, 104); +const spritemap = new Image(320, 1264);  spritemap.onload = drawInitialBoard; -spritemap.src = 'minirogue-all-edited.png'; +spritemap.src = 'scroll-o-sprites-edited.png';  function drawInitialBoard() { -	for(var i = 0; i < 64; i++) { -		for(var j = 0; j < 52; j++) { +	for(var i = 0; i < 32; i++) { +		for(var j = 0; j < 26; j++) {  			drawSprite(nothing, i, j);  		}  	} -	for(var i = 12; i < 30; i++) { -		for(var j = 20; j < 44; j++) { -			drawSprite(tile, i, j); +	for(var i = 5; i < 30; i++) { +		for(var j = 2; j < 10; j++) { +			drawSprite(dirt, i, j);  		}  	} -	for(var i = 0; i < 64; i++) { +	for(var i = 0; i < 32; i++) {  		drawSprite(wall[0], i, 0); -		drawSprite(wall[1], i, 51); +		drawSprite(wall[1], i, 25);  	} -	for(var j = 0; j < 52; j++) { +	for(var j = 0; j < 26; j++) {  		drawSprite(wall[2], 0, j); -		drawSprite(wall[3], 63, j); +		drawSprite(wall[2], 31, j);  	} -	context.drawImage(this, 0, 0);  	drawPlayerInfo();  } @@ -193,41 +133,35 @@ function drawInitialBoard() {   */  function drawPlayerInfo() {  	var boxWidth = 10; - +	  	for(var i = 0; i < boxWidth; i++) { -		for(var j = 0; j < 51; j++) { -			if(i != 0 && j != 0) { -				drawSprite(paper, 63 - i, j); -			} +		for(var j = 1; j < 25; j++) { +			drawSprite(nothing, 31 - i, j);  			if(i == 0) { -				drawSprite(border[5], 63, j); -				drawSprite(border[4], 63 - boxWidth, j); +				drawSprite(border[5], 31 - boxWidth, j); +				drawSprite(border[4], 31, j);  			}  		} -		drawSprite(border[6], 63 - i, 0); -		drawSprite(border[7], 63 - i, 51); +		drawSprite(border[6], 31 - i, 0); +		drawSprite(border[7], 31 - i, 25);  	} -	drawSprite(border[1], 63 - boxWidth, 0); -	drawSprite(border[0], 63, 0); -	drawSprite(border[3], 63 - boxWidth, 51); -	drawSprite(border[2], 63, 51); - -	drawSprite(heart, 63 - boxWidth + 2, 8); -	drawSprite(shield, 63 - boxWidth + 2, 8); - - -	context.font = "8px"; -	context.strokeText("Player", (63 - boxWidth + 2) * 8, 16); -	context.strokeText("Info", (63 - boxWidth + 6) * 8, 32); +	 +	drawSprite(border[1], 31 - boxWidth, 0); +	drawSprite(border[0], 31, 0); +	drawSprite(border[3], 31 - boxWidth, 25); +	drawSprite(border[2], 31, 25); + +	drawSprite(heart, 31 - boxWidth + 2, 7); +	drawSprite(shield, 31 - boxWidth + 2, 8);  }  /** - * Draws a sprite onto the gameboard at the given location + * Draws a sprite onto the gameboard at the given location in default color   *   * @param sprite The {@code Sprite} to draw   * @param x The X location to draw to   * @param y The Y location to draw to   */  function drawSprite(sprite, x, y) { -	context.drawImage(spritemap, sprite.x * 8, sprite.y * 8, 8 * sprite.size, 8 * sprite.size, x * 8, y * 8, 8 * sprite.size, 8 * sprite.size); +	context.drawImage(spritemap, sprite.x * 16, sprite.y * 16, sprite.width, sprite.height, x * 16, y * 16, sprite.width, sprite.height);  } diff --git a/public/scroll-o-sprites-edited.png b/public/scroll-o-sprites-edited.pngBinary files differ new file mode 100644 index 0000000..b1a6e3f --- /dev/null +++ b/public/scroll-o-sprites-edited.png diff --git a/public/scroll-o-sprites.png b/public/scroll-o-sprites.pngBinary files differ new file mode 100644 index 0000000..f344396 --- /dev/null +++ b/public/scroll-o-sprites.png | 
