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rogue.js
master
Multiplayer roguelike game
Matt Kohls
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*
NPC mobs now spawn and can take actions
HEAD
master
Matt Kohls
2019-12-09
3
-13
/
+101
*
Lots of improvements and bug fixes
Matt Kohls
2019-12-09
5
-53
/
+142
*
Client now sent list of mobs to draw
Matt Kohls
2019-12-05
2
-1
/
+24
*
Players can run around and attack each other, client disconnects on
Matt Kohls
2019-12-05
2
-25
/
+85
*
Client renders map, sends commands back to server
Matt Kohls
2019-12-04
3
-72
/
+245
*
More bits, client now gets response from server
Matt Kohls
2019-12-04
3
-56
/
+117
*
Adding some floors and move functionality
Matt Kohls
2019-12-04
2
-5
/
+61
*
Adding some actions
Matt Kohls
2019-12-01
1
-23
/
+77
*
Lots of bits for handling turn generation
Matt Kohls
2019-12-01
1
-9
/
+232
*
Some prep work for server side of things
Matt Kohls
2019-11-30
3
-1
/
+51
*
Adding in start of websocket stuff
Matt Kohls
2019-11-16
2
-2
/
+55
*
Filling out player info more
Matt Kohls
2019-11-12
1
-1
/
+28
*
Adding string printing to canvas
Matt Kohls
2019-11-11
1
-19
/
+101
*
Changing out sprites to use so I have that goes with it
Matt Kohls
2019-11-10
3
-157
/
+91
*
Adding drawing of player info
Matt Kohls
2019-11-05
2
-0
/
+57
*
Bits to draw sprites from sprite sheet, adding tile to show accessable
Matt Kohls
2019-11-03
2
-4
/
+158
*
Starting bits for web client
Matt Kohls
2019-11-01
6
-1
/
+715
*
Starting to add bits for the server
Matt Kohls
2019-10-29
3
-0
/
+50
*
Initial bits
Matt Kohls
2019-10-27
5
-0
/
+796