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authorMatt Kohls <mattkohls13@gmail.com>2019-11-10 22:42:59 -0500
committerMatt Kohls <mattkohls13@gmail.com>2019-11-10 22:42:59 -0500
commit11ef29918d10831bafb298dd448f0f7f8a981dea (patch)
tree1273df2c0285933ca0829325ec49a2aa7a748ae2 /public
parentf86df16a9c3321eaa8d54148a003454d433da095 (diff)
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Changing out sprites to use so I have that goes with it
Diffstat (limited to 'public')
-rw-r--r--public/js/rogue.js248
-rw-r--r--public/scroll-o-sprites-edited.pngbin0 -> 14438 bytes
-rw-r--r--public/scroll-o-sprites.pngbin0 -> 22402 bytes
3 files changed, 91 insertions, 157 deletions
diff --git a/public/js/rogue.js b/public/js/rogue.js
index db6198b..10f53b8 100644
--- a/public/js/rogue.js
+++ b/public/js/rogue.js
@@ -9,180 +9,120 @@
var gamemap = {};
-function Sprite(x, y, size) {
+function Sprite(x, y, width, height) {
this.x = x;
this.y = y;
- this.size = size;
+ this.width = width;
+ this.height = height;
}
var border = [
- new Sprite(13, 9, 1),// Top Right
- new Sprite(12, 10, 1),// Top Left
- new Sprite(11, 9, 1),// Bottom Right
- new Sprite(9, 9, 1),// Bottom left
- new Sprite(12, 12, 1),// Right
- new Sprite(12, 9, 1),// Left
- new Sprite(11, 12, 1),// Top
- new Sprite(10, 9, 1)// Bottom
+ new Sprite(6, 28, 16, 16),// Top Right
+ new Sprite(5, 28, 16, 16),// Top Left
+ new Sprite(8, 28, 16, 16),// Bottom Right
+ new Sprite(7, 28, 16, 16),// Bottom left
+ new Sprite(3, 28, 16, 16),// Right
+ new Sprite(3, 28, 16, 16),// Left
+ new Sprite(2, 28, 16, 16),// Top
+ new Sprite(2, 28, 16, 16)// Bottom
];
-var paper = new Sprite(13, 12, 1);
-var nothing = new Sprite(0, 0, 1);
-var tile = new Sprite(10, 12, 1);
-var dirt = new Sprite(10, 1, 1);
+/** World Entities **/
+
+var nothing = new Sprite(1, 6, 16, 16);
+var tile = new Sprite(8, 26, 16, 16);
+var dirt = new Sprite(3, 34, 16, 16);
var wall = [
- new Sprite(1, 0, 1),
- new Sprite(2, 0, 1),
- new Sprite(3, 0, 1),
- new Sprite(13, 10, 1),
- new Sprite(13, 11, 1)
+ new Sprite(2, 26, 16, 16),
+ new Sprite(3, 26, 16, 16),
+ new Sprite(4, 26, 16, 16)
];
-var stairsdown = new Sprite(4, 0, 1);
-var starisup = new Sprite(5, 0, 1);
+var stairsdown = new Sprite(12, 26, 16, 16);
+var starisup = new Sprite(13, 26, 16, 16);
-var lava = [
- new Sprite(0, 0, 1),
- new Sprite(0, 1, 1)
-];
+var water = new Sprite(8, 34, 16, 16);
-var water = [
- new Sprite(4, 1, 1),
- new Sprite(5, 1, 1)
-];
+var door = new Sprite(14, 26, 16, 16);
-var door = [
- new Sprite(11, 1, 1),
- new Sprite(12, 1, 1),
- new Sprite(13, 1, 1),
- new Sprite(14, 1, 1),
- new Sprite(15, 1, 1)
-];
+/** Items **/
-var chestclosed = [
- new Sprite(0, 2, 1),
- new Sprite(2, 2, 1)
-];
+var chestclosed = new Sprite(8, 37, 16, 16);
+var chestopen = new Sprite(9, 37, 16, 16);
-var chestopen = [
- new Sprite(1, 2, 1),
- new Sprite(3, 2, 1)
-];
+var potion = new Sprite(6, 42, 16, 16);
+var scroll = new Sprite(8, 49, 16, 16);
+var book = new Sprite(10, 49, 16, 16);
-var potion = [
- new Sprite(4, 3, 1),
- new Sprite(5, 3, 1),
- new Sprite(6, 3, 1),
- new Sprite(7, 3, 1),
- new Sprite(8, 3, 1)
-];
+var mace = new Sprite(13, 3, 1);
+var dagger = new Sprite(2, 45, 16, 16);
+var sword = new Sprite(3, 45, 16, 16);
+var axe = new Sprite(4, 45, 16, 16);
+var club = new Sprite(7, 45, 16, 16);
+var hammer = new Sprite(8, 45, 16, 16);
+var bow = new Sprite(11, 45, 16, 16);
+var arrow = new Sprite(12, 45, 16, 16);
-var book = [
- new Sprite(10, 3, 1),
- new Sprite(11, 3, 1),
- new Sprite(12, 3, 1),
- new Sprite(13, 3, 1)
-];
+var helmet = new Sprite(13, 45, 16, 16);
+var boot = new Sprite(2, 46, 16, 16);
+var robe = new Sprite(8, 46, 16, 16);
+var armor = new Sprite(6, 46, 16, 16);
+var shield = new Sprite(10, 45, 16, 16);
-var mace = new Sprite(14, 3, 1);
-var rapier = new Sprite(15, 3, 1);
-var dagger = new Sprite(0, 4, 1);
-var sword = new Sprite(1, 4, 1);
-var battleaxe = new Sprite(2, 4, 1);
-var axe = new Sprite(7, 4, 1);
-var crossbow = new Sprite(3, 4, 1);
-var bolt = new Sprite(4, 4, 1);
-var bow = new Sprite(5, 4, 1);
-var arrow = new Sprite(6, 4, 1);
-
-var helmet = [
- new Sprite(11, 4, 1),
- new Sprite(12, 4, 1),
- new Sprite(13, 4, 1)
-];
+var heart = new Sprite(7, 55, 16, 16);
-var boot = [
- new Sprite(15, 4, 1),
- new Sprite(0, 5, 1)
-];
+/** Mobs **/
-var robe = [
- new Sprite(1, 5, 1),
- new Sprite(2, 5, 1)
+var player = [
+ new Sprite(2, 6, 16, 16),
+ new Sprite(2, 7, 16, 16)
];
-var armor = new Sprite(4, 5, 1);
-var heart = new Sprite(7, 9, 1);
-var shield = new Sprite(6, 9, 1);
+var necromancer = new Sprite(9, 20, 16, 16);
+var goblin = new Sprite(2, 17, 16, 16);
+var zombie = new Sprite(2, 20, 16, 16);
+var bat = new Sprite(3, 14, 16, 16);
+var ember = new Sprite(6, 23, 16, 16);
+var slime = new Sprite(2, 23, 16, 16);
+var skeleton = new Sprite(4, 20, 16, 16);
+var litch = new Sprite(6, 20, 16, 16);
+var snake = new Sprite(8, 14, 16, 16);
+var rat = new Sprite(2, 14, 16, 16);
+var ghost = new Sprite(7, 20, 16, 16);
-var player = [
- new Sprite(5, 5, 1),
- new Sprite(6, 5, 1),
- new Sprite(7, 5, 1),
- new Sprite(9, 5, 1)
-];
+/** Font **/
+var number = new Sprite(2, 59, 8, 16);
+var upper = new Sprite(2, 60, 8, 16);
+var lower = new Sprite(2, 62, 8, 16);
-var ghoul = new Sprite(8, 5, 1);
-var wizard = new Sprite(10, 5, 1);
-var necromancer = new Sprite(11, 5, 1);
-var specter = new Sprite(12, 5, 1);
-var orc = new Sprite(0, 6, 1);
-var zombie = new Sprite(1, 6, 1);
-var entling = new Sprite(2, 6, 1);
-var bat = new Sprite(3, 6, 1);
-var ember = new Sprite(4, 6, 1);
-var slime = [
- new Sprite(5, 6, 1),
- new Sprite(6, 6, 1)
-];
-var octopus = [
- new Sprite(7, 6, 1),
- new Sprite(8, 6, 1)
-];
-var skeleton = new Sprite(9, 6, 1);
-var litch = new Sprite(10, 6, 1);
-var snake = [
- new Sprite(11, 6, 1),
- new Sprite(12, 6, 1),
- new Sprite(13, 6, 1)
-];
-var rat = [
- new Sprite(14, 6, 1),
- new Sprite(15, 6, 1)
-];
-var drake = [
- new Sprite(0, 7, 1),
- new Sprite(1, 7, 1)
-];
-var ghost = new Sprite(2, 7, 1);
+/** Client Logic **/
const canvas = document.getElementById('gameboard');
const context = canvas.getContext('2d');
-const spritemap = new Image(128, 104);
+const spritemap = new Image(320, 1264);
spritemap.onload = drawInitialBoard;
-spritemap.src = 'minirogue-all-edited.png';
+spritemap.src = 'scroll-o-sprites-edited.png';
function drawInitialBoard() {
- for(var i = 0; i < 64; i++) {
- for(var j = 0; j < 52; j++) {
+ for(var i = 0; i < 32; i++) {
+ for(var j = 0; j < 26; j++) {
drawSprite(nothing, i, j);
}
}
- for(var i = 12; i < 30; i++) {
- for(var j = 20; j < 44; j++) {
- drawSprite(tile, i, j);
+ for(var i = 5; i < 30; i++) {
+ for(var j = 2; j < 10; j++) {
+ drawSprite(dirt, i, j);
}
}
- for(var i = 0; i < 64; i++) {
+ for(var i = 0; i < 32; i++) {
drawSprite(wall[0], i, 0);
- drawSprite(wall[1], i, 51);
+ drawSprite(wall[1], i, 25);
}
- for(var j = 0; j < 52; j++) {
+ for(var j = 0; j < 26; j++) {
drawSprite(wall[2], 0, j);
- drawSprite(wall[3], 63, j);
+ drawSprite(wall[2], 31, j);
}
- context.drawImage(this, 0, 0);
drawPlayerInfo();
}
@@ -193,41 +133,35 @@ function drawInitialBoard() {
*/
function drawPlayerInfo() {
var boxWidth = 10;
-
+
for(var i = 0; i < boxWidth; i++) {
- for(var j = 0; j < 51; j++) {
- if(i != 0 && j != 0) {
- drawSprite(paper, 63 - i, j);
- }
+ for(var j = 1; j < 25; j++) {
+ drawSprite(nothing, 31 - i, j);
if(i == 0) {
- drawSprite(border[5], 63, j);
- drawSprite(border[4], 63 - boxWidth, j);
+ drawSprite(border[5], 31 - boxWidth, j);
+ drawSprite(border[4], 31, j);
}
}
- drawSprite(border[6], 63 - i, 0);
- drawSprite(border[7], 63 - i, 51);
+ drawSprite(border[6], 31 - i, 0);
+ drawSprite(border[7], 31 - i, 25);
}
- drawSprite(border[1], 63 - boxWidth, 0);
- drawSprite(border[0], 63, 0);
- drawSprite(border[3], 63 - boxWidth, 51);
- drawSprite(border[2], 63, 51);
-
- drawSprite(heart, 63 - boxWidth + 2, 8);
- drawSprite(shield, 63 - boxWidth + 2, 8);
-
-
- context.font = "8px";
- context.strokeText("Player", (63 - boxWidth + 2) * 8, 16);
- context.strokeText("Info", (63 - boxWidth + 6) * 8, 32);
+
+ drawSprite(border[1], 31 - boxWidth, 0);
+ drawSprite(border[0], 31, 0);
+ drawSprite(border[3], 31 - boxWidth, 25);
+ drawSprite(border[2], 31, 25);
+
+ drawSprite(heart, 31 - boxWidth + 2, 7);
+ drawSprite(shield, 31 - boxWidth + 2, 8);
}
/**
- * Draws a sprite onto the gameboard at the given location
+ * Draws a sprite onto the gameboard at the given location in default color
*
* @param sprite The {@code Sprite} to draw
* @param x The X location to draw to
* @param y The Y location to draw to
*/
function drawSprite(sprite, x, y) {
- context.drawImage(spritemap, sprite.x * 8, sprite.y * 8, 8 * sprite.size, 8 * sprite.size, x * 8, y * 8, 8 * sprite.size, 8 * sprite.size);
+ context.drawImage(spritemap, sprite.x * 16, sprite.y * 16, sprite.width, sprite.height, x * 16, y * 16, sprite.width, sprite.height);
}
diff --git a/public/scroll-o-sprites-edited.png b/public/scroll-o-sprites-edited.png
new file mode 100644
index 0000000..b1a6e3f
--- /dev/null
+++ b/public/scroll-o-sprites-edited.png
Binary files differ
diff --git a/public/scroll-o-sprites.png b/public/scroll-o-sprites.png
new file mode 100644
index 0000000..f344396
--- /dev/null
+++ b/public/scroll-o-sprites.png
Binary files differ