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/*
* Server for rogue.js
*
* Matt Kohls
* 2019
* GPL3
*/
const http = require('http');
const WebSocket = require('ws');
const uuid = require('uuid/v4');
// Used to keep track of all the players and their connection
const players = new Map();
const httpServer = http.createServer();
const wsServer = new WebSocket.Server({ noServer: true });
wsServer.on('connection', function connection(ws, request) {
players.set(ws, uuid());
console.log(new Date().toUTCString() + ' | ' + players.get(ws) + ' joins');
ws.on('open', function join() {
// Do things on an open, doesn't seem to get hit though
});
ws.on('message', function message(msg) {
// Do thing with message from client
console.log(new Date().toUTCString() + ' | ' + players.get(ws) + ' says \"' + msg + '\"');
});
ws.on('close', function leave() {
console.log(new Date().toUTCString() + ' | ' + players.get(ws) + ' leaves');
clients.delete(ws);
});
});
httpServer.on('upgrade', function upgrade(request, socket, head) {
wsServer.handleUpgrade(request, socket, head, function done(ws) {
wsServer.emit('connection', ws, request);
});
});
httpServer.listen(8080);
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