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author | Matt Kohls <mattkohls13@gmail.com> | 2019-12-09 20:57:21 -0500 |
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committer | Matt Kohls <mattkohls13@gmail.com> | 2019-12-09 20:57:21 -0500 |
commit | c8a5d3a7597fc5b943a04e13aa8f3b01afdb3c48 (patch) | |
tree | 646d763c0972739f2f36eb42019bbd35ce4d955d /public/index.html | |
parent | a5c786cc8a621ae70425a7795592ecfdfb1758ac (diff) | |
download | rogue.js-c8a5d3a7597fc5b943a04e13aa8f3b01afdb3c48.tar.gz rogue.js-c8a5d3a7597fc5b943a04e13aa8f3b01afdb3c48.tar.bz2 rogue.js-c8a5d3a7597fc5b943a04e13aa8f3b01afdb3c48.zip |
Lots of improvements and bug fixes
Staff is now goal, and is given when trying to go down bottom stairs.
Moving between floors now puts character on correct stairs.
+'s and other symbols are now rendered on client.
Mobs now have a type, and client will pick a proper sprite for them.
Crashing on undefined action should be fixed.
Diffstat (limited to 'public/index.html')
-rw-r--r-- | public/index.html | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/public/index.html b/public/index.html index e8adc13..47bcec0 100644 --- a/public/index.html +++ b/public/index.html @@ -12,6 +12,7 @@ <div class="center"> <h1>rogue.js</h1> </div> + <pre id="messages" style="height: 100px; overflow: scroll"></pre> <canvas id="gameboard" class="center" width="512" height="416"></canvas> <div class="center"> <table class="center"> @@ -23,7 +24,6 @@ </tr> </table> </div> - <pre id="messages" style="height: 400px; overflow: scroll"></pre> <footer><p>© Matt Kohls, 2019</footer> <script src="js/rogue.js"></script> </body> |