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<title>rogue.js/public/index.html, branch master</title>
<subtitle>Multiplayer roguelike game</subtitle>
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<updated>2019-12-10T04:27:55+00:00</updated>
<entry>
<title>NPC mobs now spawn and can take actions</title>
<updated>2019-12-10T04:27:55+00:00</updated>
<author>
<name>Matt Kohls</name>
<email>mattkohls13@gmail.com</email>
</author>
<published>2019-12-10T04:27:55+00:00</published>
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</entry>
<entry>
<title>Lots of improvements and bug fixes</title>
<updated>2019-12-10T01:57:21+00:00</updated>
<author>
<name>Matt Kohls</name>
<email>mattkohls13@gmail.com</email>
</author>
<published>2019-12-10T01:57:21+00:00</published>
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Staff is now goal, and is given when trying to go down bottom stairs.
Moving between floors now puts character on correct stairs.
+'s and other symbols are now rendered on client.
Mobs now have a type, and client will pick a proper sprite for them.
Crashing on undefined action should be fixed.
</content>
</entry>
<entry>
<title>Client renders map, sends commands back to server</title>
<updated>2019-12-05T04:32:06+00:00</updated>
<author>
<name>Matt Kohls</name>
<email>mattkohls13@gmail.com</email>
</author>
<published>2019-12-05T04:32:06+00:00</published>
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<entry>
<title>More bits, client now gets response from server</title>
<updated>2019-12-05T01:07:23+00:00</updated>
<author>
<name>Matt Kohls</name>
<email>mattkohls13@gmail.com</email>
</author>
<published>2019-12-05T01:07:23+00:00</published>
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<content type='text'>
</content>
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<entry>
<title>Adding in start of websocket stuff</title>
<updated>2019-11-16T05:16:05+00:00</updated>
<author>
<name>Matt Kohls</name>
<email>mattkohls13@gmail.com</email>
</author>
<published>2019-11-16T05:16:05+00:00</published>
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</content>
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<entry>
<title>Starting bits for web client</title>
<updated>2019-11-02T03:21:08+00:00</updated>
<author>
<name>Matt Kohls</name>
<email>mattkohls13@gmail.com</email>
</author>
<published>2019-11-02T03:21:08+00:00</published>
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