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| author | Brandon <bwaggone@umich.edu> | 2019-01-20 16:42:55 -0500 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-01-20 16:42:55 -0500 | 
| commit | 011c7d0637762c86c0da7375add64b64fb00713f (patch) | |
| tree | 761cd2d09f1698e3f2fcc3d9374120232e08b79b /soundchan.properties.example | |
| parent | aa8c0e31584a046d7b9515f6bf1c191331d00333 (diff) | |
| parent | 47ebae8b5085b7deed8fc10b69bc0f4be4d4e00d (diff) | |
| download | SoundChan-011c7d0637762c86c0da7375add64b64fb00713f.tar.gz SoundChan-011c7d0637762c86c0da7375add64b64fb00713f.tar.bz2 SoundChan-011c7d0637762c86c0da7375add64b64fb00713f.zip | |
Merge pull request #10 from bwaggone/feature/sound-rescan
Feature/sound rescan
Diffstat (limited to 'soundchan.properties.example')
| -rw-r--r-- | soundchan.properties.example | 20 | 
1 files changed, 15 insertions, 5 deletions
| diff --git a/soundchan.properties.example b/soundchan.properties.example index 0655076..b600032 100644 --- a/soundchan.properties.example +++ b/soundchan.properties.example @@ -1,20 +1,30 @@ +// Example properties file for SoundChan +// +// Flag conditions are enabled with any of the following values: +//  true, on, enable, yes, 1 +// any other string (or empty) will leave the condition disabled + +  //The Bot Token you will have received from the discord developers page  botToken=BOT_TOKEN_FROM_DISCORD  //The local file path to the directory of your sounds. Don't forget to escape your slashes  localFilePath=C:\\PATH\\TO\\SOUNDS\\DIRECTORY +//Flag for watching the sound directory for changes +watchLocalFilePath=FLAG_CONDITION +  //The user for the   followingUser=USERNAME -//Flag conditions are enabled with any of the following values: -// true, on, enable, yes, 1 -//any other string (or empty) will leave the condition disabled -  //If you want SoundChan to play an audio file whit their name when a user joins the channel or have that information come from below file  //This is a flag condition -audioOnUserJoin=on/off +audioOnUserJoin=FLAG_CONDITION  //The file where users and sound clips are related, see usersound.properties.example for more info  //If this is not set, it will default to usersounds.properties  userAudioFilePath=C:\\PATH\\TO\\USER\\SOUND\\FILE + +//Flag for watching the user sound file for changes +//If audioOnUserJoin is not enabled, then this will do nothing +watchUserSoundFile=FLAG_CONDITION
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